The Spark Rising terrain has gone through a dramatic evolution and for the first time, we show you the various iterations it went through to get to where we are today!
An inside look at the life of a game dev. From yours truly: John Master Lee. All the antics, with the highs and lows of a gamer geek. Life is one big game, and there ain't no rest for the wicked!
Another behinds the scenes look at some stuff we are reworking in Spark Rising. NOTE: All the textures, terrain generation, models are temporary, so don't go grabbing screenshots and saying "check ...
The core engine for Spark Rising went through a complete refactor, as we gut the old prototype code and update it to address a number of things we wanted to pull off in the game.
Part 3 in 3 part series. Enjoying some good ol' multiplayer fun in this team-based action-oriented PC game. I'm a fan of the ultra simplistic art style, mixed with 3rd person MOBA-like pew pew pew ...
A good friend was the creative lead for this action-oriented PC game, so I had to check it out. I'm a fan of the ultra simplistic art style, mixed with 3rd person MOBA-like pew pew pew gameplay.
The Wicked Loot team plays games that inspire us. Or we play games and provide some feedback as a fellow game developer. Either way, we play games, and call it work.