Coming some time this year (Approx. 75% complete).
I figured that by re-previewing a level, I can squeeze in an extra SW preview this month! Another is on the way, as soon as I complete one more ported stage. This video also shows off the controls-testing patch, which can be downloaded here if you would like to try it out and/or provide feedback:
https://www.mediafire.com/?...If you'd like to support this project (and many more!) and help bring about more features, as well as be granted access to exclusive demos, check out the Patreon page:
https://www.patreon.com/skeluxOfficial G+ group:
https://plus.google.com/u/0...Official forum:
http://origami64.net/Changes in Version 0.6:
*New wall-jump only used by long-jumps and side-flips
*Reverted animation when bonking into wall
*No change in upwards momentum when doing a mid-air dive attack, also removed speed cap
*Lower walking speed
*Increased deceleration when walking
*Yoshi can destroy crates
*Faster mid-air sideways deceleration
*Increased maximum angle at which you can grab onto a ledge
*Fixed infinite wall-jumps and corrected maximum angle at which you can wall-jump
*Angle of wall jumps based off rotation of player model, rather than movement direction
*Fixed destroying breakable walls with a cannon
*Removed arrows from pause menu
Edit: I've realized the pitch for the MKDD music is too high, this is fixed now.
Edit 2: Collecting silver stars in vanilla crashes the game, a fix will be on the way soon, keep an eye on new videos.
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