This clip came about by way of speaking about a game with EmergentPlay and watching Disemvowel's recent clip entitled 'Why?' Thanks for the idea gentlemen and the questions that idea sparks... Blog...
This is a short overview of what a sandbox game is, what they are for, who they are for, and what to do if the freedom of action they allow leads to the deadly effect of "analysis paralysis."
Does emulating fictional forms such as the novel, episodes and seasons of television programs, films, and comic books improve our RPG experience? Do the terms and concepts which go hand in hand wit...
Open question to GMs - How would you go about communicating your style and method of carrying out specific functions of play, such as combat, to a group of players with whom you had never played? H...
We all react differently to styles of and modes of gaming. This clip poses a few hypothetical situations and asks viewers to respond with their reactions to those situations and their preferences f...
Through presenting three simple examples of play styles, a question is posed regarding the experience of freedom in RPGs. I'd like to hear responses building from this starting point about the idea...
This playlist will work through the core concepts of the 6th Edition of the venerable and beloved RuneQuest rules, and follow the development of a campaign to put them to the test.
A series in progress on how to experiment with and experience a more simulationist style of play for those who have grown up with a more narrative slant to their Roleplaying. I have been making a concerted effort to keep the clips at either 5 or 10 minutes depending on the density of information portions needing to be communicated in one go, and have tried to back each major point up with actual examples from real games. Please dive in, and as always - discussion is welcome.
This segment in the Simulation and Immersion Series deals with the initial preparation for developing a campaign intended to be run in the simulationist style. It will be followed by a segment on P...
This segment in the Simulation and Immersion Series deals with the two pitches needed when getting your group ready to try a new campaign intended to be run in the simulationist style. It was prece...
This segment in the Simulation and Immersion Series deals with an example of setting up a campaign run in the simulationist style. It was preceded by a segment on Envisioning the Campaign and one o...
This installment is the fourth in a series exploring simulation and immersion in roleplaying games. This installment looks at collaborative setting and character design as a foundation for a campai...
This installment of the series on Simulation and Immersion is divided into three parts. This part covers the concepts of setting a scene in this style, and is followed by two segments, each of whic...
This installment of the series on Simulation and Immersion is divided into three parts. This second part covers setting the first scene in a campaign of this style, and is followed by a segment dis...
This installment of the series on Simulation and Immersion is divided into three parts. This third part covers an example of setting a typical scene in a campaign of this style. The first video de...
This next installment in the series on Simulation & Immersion gets into an approach for reducing frustration, imaginative dissonance, and omniscience in a game using a simulationist style. The inst...
This is the second segment in the installment on Interactive Description for the Simulation & Immersion series. This segment looks at ways to implement this approach. The previous segment addressed...
This is part one of a three-part segment in our ongoing series on Simulation and Immersion in Roleplaying Games. The three parts are Issues with Information, Roleplaying Skills, and Time Management...
This is part two of a three-part segment in our ongoing series on Simulation and Immersion in Roleplaying Games. The three parts are Issues with Information, Roleplaying Skills, and Time Management...
Yes... more dice. Deal with it. This is a quick overview of my first order from Shapeways, the 3D printing company and a close look at the stainless steel dice I received as a result of that excell...
A quick overview of five career sourcebooks for the Fantasy Flight Games Star Wars roleplaying game: Fly Casual, Dangerous Covenants, Far Horizons, Enter the Unknown, and Stay on Target.
A fairly detailed review of the mechanics for Ubiquity and an overview of the 4 major games currently in print for it: Hollow Earth Expedition, Desolation, All for One, and Leagues of Adventure. S...
Short look at the dice and how dice pools are formed in the Star Wars RPG by Fantasy Flight Games. This segment on the dice also is included in my video: Using the Star Wars Narrative RPG Dice found h