This is our Elite Dangerous remake of the Frontier Elite II Introduction sequence. Your pilots are Commanders Sharpshifter, Nosnai, Simmer & Vonner with Commander FuZion on the camera.
The Imperial Eagle is small, cheap and an underdog against most other ships. But it's quite fast, so you can try taking the fight to the enemy... just be prepared to run.
The iconic Cobra Mk3 is arguably the most versatile ship available. How you equip it can have a significant impact on its performance and suitability for different roles.
The protracted tracking hunt for the pirate Cmdr Julio Montega is taking its toll both in time and credits. With funds stagnant and leads dwindling, I need a back up plan.
Hunting for a Federal fugitive is all well and good, but with no guarantee of ever finding them you need to find other sources of income along the way...
Having been taken out by a bounty hunter while within a No Fire Zone, I decide to conduct some tests to see just how stringently these rules are applied by spacestations.
With the introduction of the FSD Interdictor module - which allows ships to pull other ships out of Supercruise - the space lanes have become a lot more dangerous.
As the conflict intensifies between the independent Eranin system and the neighbouring Federation members, credits are there to be made from combat contracts being placed by both sides. But many h...
After a fatal dispute with an asteroid in my previous Hauler, I have earned enough to purchase a new one and further utilize its unexpected sneaky capabilities. Perhaps this time I can even make a...
Just because a target ship's status reads 'Clean' or 'None' in a star system doesn't mean it's not 'Wanted' elsewhere... PLEASE NOTE: It is much harder to aim with Flight Assist Off, owing to a ...
Haulers are normally flown on safe trading runs. But they have the capacity to be great entry level scavenging ships, providing you pick your battles well and, most importantly, know when to run. ...
If the act of salvaging stolen cargo doesn't get you into trouble, smuggling it into a Federal spacestation just might. The tactics used in this video were suggested by Justin Rens in the comments...
Piracy can earn you a lot, but you have to be willing to trade at less scrupulous star systems and steer clear of any law enforcement. Even though only a fraction of the planned game mechanics are...
Of all the weapons in the Alpha, railguns are the hardest to master. Timing, accuracy and knowing when to hold your fire are all important skills to learn. When you make it work, the results can ...
'Alpha 3' provides the opportunity to land within a space station alongside other players. Watching the spaceships come and go is almost a game in itself - slowly but surely you begin to notice t...
'Alpha 2' has four scenarios mixing A.I. ships and human opponents. There are a lot of excellent pilots out there, each with their own flying styles and weapon load-outs of choice.
My favourite scenario of 'Alpha 2 - Multiplayer Combat' is called Ethics & Credits. This scenario offers an open ended, though still heavily restricted, environment within which to pirate, bounty ...