Redefining the oldschool 16-bit RPG by fusing pixel art with 3D environments, dynamic lighting, shadows, physics, and positional audio.
Thank you all for following us and supporting us over all these years. You've seen us grow up, learn our professions, and eventually quit our jobs to make this game. We're finally ready to finish what we started.
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Development diary of Elysian Shadows, a "Next-Gen" indie 2D RPG seeking to reinvent the genre by fusing elements of the oldschool SNES and Genesis classics with modern gameplay, dynamic lighting, shadows, physics, and music. Playlist organized in reverse chronological order.
Final project presentation for a graduate-level VLSI class by Falco Girgis. The project attempts to recreate and eventually enhance the Sega Dreamcast's Visual Memory Unit on a single chip using an...
Falco Girgis gives a presentation to Mrs. Pessoney's C Programming class at James Clemens High School about his job as a game developer and his journey on Kickstarter with Elysian Shadows from his ...
Yeah, yeah, it's been a long time. We lost a (supposedly) fundamental team-member, we've been drowning in work and stress, and we've been crunching to get a demo ready for SIEGE Con this year, whic...
Falco Girgis and Lauren Scheeler present the Elysian Shadows engine, SDK, and game running on the iOS simulator and on iOS devices for a graduate-level Computer Engineering course and talk about so...
We had a really busy week here, despite the fact we couldn't afford the internet bill and couldn't stream during the week. In addition to completing the ba...