Dominic Butler, Lead Game Designer for Ghost Recon Wildlands, talks about the playable demo on display at E3 2016. He also discusses the lessons learned from past Ghost Recon titles, and the "livin...
In this interview, Game Designer Tim Schafer discusses Psychonauts in the Rhombus of Ruin, a game coming to PlayStation VR that bridges the gap between the original game and Psychonauts 2.
We chatted with Dan Ayoub, Studio Head of Strategy Games Development at 343 Studios, about making an RTS like Halo Wars 2 work on consoles, the challenges they faced developing the game, and why it...
Mack Walters, creative director of Mass Effect Andromeda, speaks on the things the developers learned from the Mass Effect trilogy and how they implemented those lessons in Andromeda, plus how big ...
We caught up with Titanfall 2 lead designer Mackey McCanlish at E3 2016 to talk about the game's single player campaign, the challenges they faced while designing the game, and what players can exp...
We get some details about Batman Arkham VR at E3 2016. The game is a "murder mystery" that emphasizes Batman's detective role, and even the place of the game within the Arkham timeline plays a role...
In this interview, Project Lead Jon Carter takes us through Harmonix Music VR, coming to PlayStation VR this October. He highlights the different modes in the game, from visualizations to art proje...
In this interview, Mitch Gitelman of Harebrained schemes takes us through Necropolis, a game he describes as "what would happen if Dark Souls and Spelunky got together and had a baby." The game is ...
In this interview, Game Director Philippe Boulle takes us through the first gameplay footage for Dawn of War III, and discusses the evolution of the franchise and what we can expect from the new ga...
Greg Kasavin gives us an early look at Pyre, the latest visually-striking game from Supergiant, the makers of Transistor and Bastion. He explains why people are describing this new game as somethin...