Back in March of 2013, a Youtuber by the name of antdgar2 uploaded a SSBM Combo Video without any limits, where you could cancel anything with anything at any time. The Project M team saw this, and took inspiration from the video to make what we now know as Turbo Mode, where you could cancel any hit on the opponent with another hit. Fast forward to around the middle of January, 2015. After seeing the video many times myself, I wondered if all (or most) of these combos can be doable in Turbo Mode. What you see here is the result. I hope all of you watching like it!
This is a Tool-Assisted-Superplay, where I used an emulator to slow down the game frame by frame and use savestates to undo my mistakes. All of this is possible in the game, but almost impossible to do at a humanly-playable level, as our reaction times are slower than frame by frame.
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