In our third and final dev diary for The Climb, members of the team from across different disciplines explore the varied issues they faced as they developed The Climb for VR.
We headed down to our local climbing hall in Frankfurt and got some real climbers to check out The Climb in VR for the first time. The verdict? Check out the video and find out….
Check out all three stunning environments in The Climb, out now for Oculus Rift. Scale new heights on VR as you race to the top of leaderboards, beat intense bouldering challenges, explore beautifu...
Crytek Lead 3D Artist Tom Deerberg brings an alpine environment to life. Over four hours of work are compressed into under 60 seconds as Tom places and manipulates The Climb art assets to give birt...
Preview the ascent in our Alps climbing playground – the largest single environment we have created in CRYENGINE – with our 360-degree video. Please note that the visual quality of this interactive...
In our second dev diary key members of the team behind The Climb talk about some of the challenges of creating a beautiful game in VR and how they overcame them. Hitting 90fps and the intense leve...
Take a tour of The Climb’s stunning second climbing location – Alps! Our new video shows the rugged and expansive landscape inspired by the Alps and features snow-capped mountains, glassy lakes, a ...
Preview the ascent in The Climb: Crytek’s upcoming VR game for Oculus Rift. You’ll have to try The Climb on Oculus to get the full experience, but in the meantime, check out the jaw-dropping panora...
Earlier this week we shared details of how we set about bringing The Climb’s vibrant Asia setting to life (http://bit.ly/1RSRhwx) – from early inspiration to the challenges of implementation. Today...
The Climb brings alive the excitement and thrill of rock climbing in incredible virtual reality. Players will scale new heights and explore stunning environments in a new gaming experience develope...