Griffin and Mike get killed in all kinds of new and fascinating ways in Bloodborne, the latest title from From Software. Check out our full playlist of Bloodborne videos: http://bit.ly/BloodbornePla... Subscribe: http://www.youtube.com/subs...
Phil and Danielle start off this episode of our let's play series by attempting to find a secret door, only accessible by creative, strategic falling. It's what our hero, Pickle Hedgehog is best at...
Danielle Riendeau joins Charlie Hall for a trip over the top, into a wall of steel in Verdun, WWI's most horrifying siege and the newest squad-based shooter to hit Steam.
Gardenarium is a trippy, pastel-hued exploration game that makes Proteus look positively monochromatic. With gentle platforming, dialogue and even space exploration mechanics, it's a bit more mecha...
You may have noticed it while watching our Bloodborne let's play series, but this game gets really weird. Watch as we face off against the game's most unsettling, Dead Space-inspired boss yet.
In this pilot for a soon-to-be smash hit video franchise, Justin and Griffin create Squirtle using the character creation tools in Dark Souls 2: Scholar of the First Sin.
"Human Angle" is the story of the individuals who make video games that touch our lives and the people who create them. Each episode will present the story of one person at one company working on one (or more) games. The series will feature cutting edge web filmmaking techniques pioneered by Vox Studios' 'Press Reset," and will include opportunities for product placement and focused storytelling, highlighting specific technologies or products. Special "multiple-episode feature presentations" will focus on what's happening in specific game categories, like touch gaming or multiplayer shooters.
Video games are becoming a powerful force, touching the lives of millions. "Human Angle" will document the medium, form the point of view of the people with their hands on the controls of the industry.