Casting Shadows is an RPG discussion vlog which covers a lot of ground in different systems and styles of play. It delves into not only how we do things the way we do them, but why, and what effects changing our methods may have.
This clip came about by way of speaking about a game with EmergentPlay and watching Disemvowel's recent clip entitled 'Why?' Thanks for the idea gentlemen and the questions that idea sparks... Blog...
This is a short overview of what a sandbox game is, what they are for, who they are for, and what to do if the freedom of action they allow leads to the deadly effect of "analysis paralysis."
Does emulating fictional forms such as the novel, episodes and seasons of television programs, films, and comic books improve our RPG experience? Do the terms and concepts which go hand in hand wit...
This playlist will work through the core concepts of the 6th Edition of the venerable and beloved RuneQuest rules, and follow the development of a campaign to put them to the test.
A series in progress on how to experiment with and experience a more simulationist style of play for those who have grown up with a more narrative slant to their Roleplaying. I have been making a concerted effort to keep the clips at either 5 or 10 minutes depending on the density of information portions needing to be communicated in one go, and have tried to back each major point up with actual examples from real games. Please dive in, and as always - discussion is welcome.
This segment in the Simulation and Immersion Series deals with the initial preparation for developing a campaign intended to be run in the simulationist style. It will be followed by a segment on P...
This segment in the Simulation and Immersion Series deals with the two pitches needed when getting your group ready to try a new campaign intended to be run in the simulationist style. It was prece...
This segment in the Simulation and Immersion Series deals with an example of setting up a campaign run in the simulationist style. It was preceded by a segment on Envisioning the Campaign and one o...
This installment is the fourth in a series exploring simulation and immersion in roleplaying games. This installment looks at collaborative setting and character design as a foundation for a campai...
This installment of the series on Simulation and Immersion is divided into three parts. This part covers the concepts of setting a scene in this style, and is followed by two segments, each of whic...
Yes... more dice. Deal with it. This is a quick overview of my first order from Shapeways, the 3D printing company and a close look at the stainless steel dice I received as a result of that excell...
A look under the hood of the Limited Edition (Not Mayan Limited Edition) of Shadowrun core book for the Fifth iteration of this long-lived game, and the delivery service which brought it to me (Nob...