Reality Check returns with a new look and a new type of episode. This week Cam investigates whether or not hit sci-fi survival adventure The Martian should be a video game.
Reality Check returns to the topic of cheat bots as Cam explores how much of a problem they pose, and how developers fight the good fight against them.
Reality Check takes a second journey into the psychology of character creation, focusing this time on why people play as different genders, and what impact your character could be having on your re...
Cam charges into the world of lighting tech this week and tries to wrap his head around Global Illumination. Fortunately he gets help from developers at Unity, Epic and Massive Entertainment.
Cam consults genuine science experts, including Elite: Dangerous creator David Braben, to find out how to travel at near light speed without, you know, dying.
Cam continues his quest to learn and understand ALL of the PC graphics terms. On the menu this week, ambient occlusion, anisotropic filtering, field of view, and depth of field.
Cam dives head first into the confusing waters of PC graphics settings on Reality Check. What exactly do they mean, and how do they result in sexy graphics?
Cam takes on the final chapter of his quest to solve the mysteries of PC graphics terms. Find out about Post Processing, Motion Blur, HDR and Physx on this week's Reality Check.
Thief is out this week, so Cam's here to investigate the most prevalent trope in stealth games: knocking out fools. But can you really non-lethally KO bad guys for hours at a time?
The Vanishing of Ethan Carter uses photogrammetry to achieve a near-perfect game world. How does it work, and can we ever get a photorealistic video game? Reality Check has the answers!
Cam investigates how close Destiny comes to recreating Mars, Venus, and the Moon. Could we ever colonize these planets, or are they totally inhospitable?