LORE -- Zelda Franchise Lore in a Minute!
377,596 views
3 months ago
Jimmy Whetzel's got the origin story of The Legend of Zelda! http://bit.ly/MoarLore
Written by Phil:
http://www.youtube.com/user...
Voiced by Jimmy Whetzel:
http://www.youtube.com/user...
https://twitter.com/Nintend...
Animated by Edgar Nielsen:
http://www.youtube.com/user...
https://twitter.com/funymony
Transcript:
1985 saw the world completely enthralled in Nintendo's groundbreaking Super Mario Brothers, but its designer, Shigeru Miyamoto, was already hard at work on what would become his next masterpiece: The Legend of Zelda.
Inspired by his childhood experiences of exploring forests and caves, Miyamoto teamed up with Takashi Tezuka to create a game that would impart a sense of freedom and wonder to the player - the complete opposite of Super Mario which relied heavily on high scores and arcade-style gameplay. So along with an expansive overworld and cryptic dungeons, Miyamoto made Zelda a non-linear game that lacked clear instruction, forcing confused and frustrated gamers to communicate in order to solve puzzles, defeat bosses, and uncover every heart container - a scheme that added to the mystique of Link's adventure
Yet, with all its innovations, the Legend of Zelda still had one last revolutionary feature packed into the cartridge: game saving. Zelda was the first home-console game to have a battery-powered backup to record progress which encouraged gamers to play beyond failure or death - it was a proper 'adventure' in every sense of the word, and one that you could return to at any time at that. Glazed in gold, The Legend of Zelda sold 6.5 million units and was an instant hit. But beyond sales and critical acclaim, Miyamoto and his team single-handedly defined the action-adventure genre and ushered in what many consider the modern era of gaming. The rest is history.
Have fun!
---------
The Daily Byte: http://bit.ly/1eKSEWV
Lore! http://bit.ly/nNfsws
Who is Polaris? http://bit.ly/14Z6vUP
Subscribe to Dodger on Youtube:
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JOIN POLARIS: http://bit.ly/17MTzDW
POLARISGO: http://bit.ly/1ec7Hu6
Twitter: http://bit.ly/12ecJOw
Facebook: http://on.fb.me/12Ue00n
Google+: http://bit.ly/16l2toB
Instagram: http://bit.ly/1aiOYgZ
Tumblr: http://bit.ly/13HgrW4
Music courtesy of Epidemic Sound and Audio Micro
---------
Thanks for watching Lore!
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Written by Phil:
http://www.youtube.com/user...
Voiced by Jimmy Whetzel:
http://www.youtube.com/user...
https://twitter.com/Nintend...
Animated by Edgar Nielsen:
http://www.youtube.com/user...
https://twitter.com/funymony
Transcript:
1985 saw the world completely enthralled in Nintendo's groundbreaking Super Mario Brothers, but its designer, Shigeru Miyamoto, was already hard at work on what would become his next masterpiece: The Legend of Zelda.
Inspired by his childhood experiences of exploring forests and caves, Miyamoto teamed up with Takashi Tezuka to create a game that would impart a sense of freedom and wonder to the player - the complete opposite of Super Mario which relied heavily on high scores and arcade-style gameplay. So along with an expansive overworld and cryptic dungeons, Miyamoto made Zelda a non-linear game that lacked clear instruction, forcing confused and frustrated gamers to communicate in order to solve puzzles, defeat bosses, and uncover every heart container - a scheme that added to the mystique of Link's adventure
Yet, with all its innovations, the Legend of Zelda still had one last revolutionary feature packed into the cartridge: game saving. Zelda was the first home-console game to have a battery-powered backup to record progress which encouraged gamers to play beyond failure or death - it was a proper 'adventure' in every sense of the word, and one that you could return to at any time at that. Glazed in gold, The Legend of Zelda sold 6.5 million units and was an instant hit. But beyond sales and critical acclaim, Miyamoto and his team single-handedly defined the action-adventure genre and ushered in what many consider the modern era of gaming. The rest is history.
Have fun!
---------
The Daily Byte: http://bit.ly/1eKSEWV
Lore! http://bit.ly/nNfsws
Who is Polaris? http://bit.ly/14Z6vUP
Subscribe to Dodger on Youtube:
http://www.youtube.com/user...
Follow Dodger on Twitter:
http://www.youtube.com/user...
---------
---------
JOIN POLARIS: http://bit.ly/17MTzDW
POLARISGO: http://bit.ly/1ec7Hu6
Twitter: http://bit.ly/12ecJOw
Facebook: http://on.fb.me/12Ue00n
Google+: http://bit.ly/16l2toB
Instagram: http://bit.ly/1aiOYgZ
Tumblr: http://bit.ly/13HgrW4
Music courtesy of Epidemic Sound and Audio Micro
---------
Thanks for watching Lore!
Jimmy Whetzel's got the origin story of The Legend of Zelda! http://bit.ly/MoarLore
Written by Phil:
http://www.youtube.com/user...
Voiced by Jimmy Whetzel:
http://www.youtube.com/user...
https://twitter.com/Nintend...
Animated by Edgar Nielsen:
http://www.youtube.com/user...
https://twitter.com/funymony
Transcript:
1985 saw the world completely enthralled in Nintendo's groundbreaking Super Mario Brothers, but its designer, Shigeru Miyamoto, was already hard at work on what would become his next masterpiece: The Legend of Zelda.
Inspired by his childhood experiences of exploring forests and caves, Miyamoto teamed up with Takashi Tezuka to create a game that would impart a sense of freedom and wonder to the player - the complete opposite of Super Mario which relied heavily on high scores and arcade-style gameplay. So along with an expansive overworld and cryptic dungeons, Miyamoto made Zelda a non-linear game that lacked clear instruction, forcing confused and frustrated gamers to communicate in order to solve puzzles, defeat bosses, and uncover every heart container - a scheme that added to the mystique of Link's adventure
Yet, with all its innovations, the Legend of Zelda still had one last revolutionary feature packed into the cartridge: game saving. Zelda was the first home-console game to have a battery-powered backup to record progress which encouraged gamers to play beyond failure or death - it was a proper 'adventure' in every sense of the word, and one that you could return to at any time at that. Glazed in gold, The Legend of Zelda sold 6.5 million units and was an instant hit. But beyond sales and critical acclaim, Miyamoto and his team single-handedly defined the action-adventure genre and ushered in what many consider the modern era of gaming. The rest is history.
Have fun!
---------
The Daily Byte: http://bit.ly/1eKSEWV
Lore! http://bit.ly/nNfsws
Who is Polaris? http://bit.ly/14Z6vUP
Subscribe to Dodger on Youtube:
http://www.youtube.com/user...
Follow Dodger on Twitter:
http://www.youtube.com/user...
---------
---------
JOIN POLARIS: http://bit.ly/17MTzDW
POLARISGO: http://bit.ly/1ec7Hu6
Twitter: http://bit.ly/12ecJOw
Facebook: http://on.fb.me/12Ue00n
Google+: http://bit.ly/16l2toB
Instagram: http://bit.ly/1aiOYgZ
Tumblr: http://bit.ly/13HgrW4
Music courtesy of Epidemic Sound and Audio Micro
---------
Thanks for watching Lore! Show less
Written by Phil:
http://www.youtube.com/user...
Voiced by Jimmy Whetzel:
http://www.youtube.com/user...
https://twitter.com/Nintend...
Animated by Edgar Nielsen:
http://www.youtube.com/user...
https://twitter.com/funymony
Transcript:
1985 saw the world completely enthralled in Nintendo's groundbreaking Super Mario Brothers, but its designer, Shigeru Miyamoto, was already hard at work on what would become his next masterpiece: The Legend of Zelda.
Inspired by his childhood experiences of exploring forests and caves, Miyamoto teamed up with Takashi Tezuka to create a game that would impart a sense of freedom and wonder to the player - the complete opposite of Super Mario which relied heavily on high scores and arcade-style gameplay. So along with an expansive overworld and cryptic dungeons, Miyamoto made Zelda a non-linear game that lacked clear instruction, forcing confused and frustrated gamers to communicate in order to solve puzzles, defeat bosses, and uncover every heart container - a scheme that added to the mystique of Link's adventure
Yet, with all its innovations, the Legend of Zelda still had one last revolutionary feature packed into the cartridge: game saving. Zelda was the first home-console game to have a battery-powered backup to record progress which encouraged gamers to play beyond failure or death - it was a proper 'adventure' in every sense of the word, and one that you could return to at any time at that. Glazed in gold, The Legend of Zelda sold 6.5 million units and was an instant hit. But beyond sales and critical acclaim, Miyamoto and his team single-handedly defined the action-adventure genre and ushered in what many consider the modern era of gaming. The rest is history.
Have fun!
---------
The Daily Byte: http://bit.ly/1eKSEWV
Lore! http://bit.ly/nNfsws
Who is Polaris? http://bit.ly/14Z6vUP
Subscribe to Dodger on Youtube:
http://www.youtube.com/user...
Follow Dodger on Twitter:
http://www.youtube.com/user...
---------
---------
JOIN POLARIS: http://bit.ly/17MTzDW
POLARISGO: http://bit.ly/1ec7Hu6
Twitter: http://bit.ly/12ecJOw
Facebook: http://on.fb.me/12Ue00n
Google+: http://bit.ly/16l2toB
Instagram: http://bit.ly/1aiOYgZ
Tumblr: http://bit.ly/13HgrW4
Music courtesy of Epidemic Sound and Audio Micro
---------
Thanks for watching Lore! Show less
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