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Martijn Zandvliet
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Volo - September 2011 Update
13,416 views
2 years ago
While I'm still mentally preparing to upgrade the physical handling model, here's a couple of minutes of uninterrupted and unedited flying.
- Changed the terrain to have much more crips details, ravines and crevasses; resulting in much more interesting features.
- Edited terrain textures and splatmaps to avoid looping a little more.
- Modulating Field of View as per suggestion of several people at Think Design Play. Tried to make it so it breathes along with the action; so you can get a sense of scale ánd of speed. Using player acceleration history as source, same as for the swaying motion.
- Ruined the handling model. Gah. -_-"
Background music by one of my favourite artists: Phonophani (End of All Things II, from the album Genetic Engineering). His is some of the best I've ever had the pleasure of listening to.
Read more
- Changed the terrain to have much more crips details, ravines and crevasses; resulting in much more interesting features.
- Edited terrain textures and splatmaps to avoid looping a little more.
- Modulating Field of View as per suggestion of several people at Think Design Play. Tried to make it so it breathes along with the action; so you can get a sense of scale ánd of speed. Using player acceleration history as source, same as for the swaying motion.
- Ruined the handling model. Gah. -_-"
Background music by one of my favourite artists: Phonophani (End of All Things II, from the album Genetic Engineering). His is some of the best I've ever had the pleasure of listening to.
While I'm still mentally preparing to upgrade the physical handling model, here's a couple of minutes of uninterrupted and unedited flying.
- Changed the terrain to have much more crips details, ravines and crevasses; resulting in much more interesting features.
- Edited terrain textures and splatmaps to avoid looping a little more.
- Modulating Field of View as per suggestion of several people at Think Design Play. Tried to make it so it breathes along with the action; so you can get a sense of scale ánd of speed. Using player acceleration history as source, same as for the swaying motion.
- Ruined the handling model. Gah. -_-"
Background music by one of my favourite artists: Phonophani (End of All Things II, from the album Genetic Engineering). His is some of the best I've ever had the pleasure of listening to. Show less
- Changed the terrain to have much more crips details, ravines and crevasses; resulting in much more interesting features.
- Edited terrain textures and splatmaps to avoid looping a little more.
- Modulating Field of View as per suggestion of several people at Think Design Play. Tried to make it so it breathes along with the action; so you can get a sense of scale ánd of speed. Using player acceleration history as source, same as for the swaying motion.
- Ruined the handling model. Gah. -_-"
Background music by one of my favourite artists: Phonophani (End of All Things II, from the album Genetic Engineering). His is some of the best I've ever had the pleasure of listening to. Show less
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