A complete playthrough of the entirety of Ace Combat: Distant Thunder (Ace Combat 04: Shattered Skies).
Canon is followed as much as possible, so Mobius 1 will initially only be seeing flying his Blue F-4E Phantom until Mission 8 onwards where he will exclusively use his distinctive F-22A Raptor.
A complete playthrough of the entirety of Ace Combat: Squadron Leader (Ace Combat : The Unsung War).
Canon is followed as much as possible, so the Sand Island Squadron (Wardog) will initially only be seeing flying their F-5E Tigers before soon upgrading to their F-14 Tomcats for the remainder of the game. Once they are reformed as the Razgriz Air Command Squadron, their F-14's will wear the black Razgriz livery instead of the initial grey Osean Air Defence Force livery.
A complete playthrough of the entirety of Ace Combat: The Belkan War, including battling with every single one of the Belkan Ace squadrons and their subsequent interviews.
Canon is followed as much as possible, so Cipher will only be seeing flying his distinctive F-15C Eagle with blue markings. Where alternate versions of cutscenes are possible, the Soldier option is used.
A complete playthrough of the entirety of Ace Combat X: Skies of Deception for the Sony Playstation Portable (PSP).
Canon is followed as much as possible, so Gryphus 1 will initially only be seeing flying his grey F-4E Phantom II until Mission 3 onwards where he will exclusively use his distinctive F-22A Raptor.
This is a full playthrough, with an emphasis on the story, of Ace Combat: Joint Assault for the Sony Playstation Portable (PSP) complete with the all the cutscenes, briefings, debriefings and gameplay from beginning to end.
This is the first game in the Ace Combat franchise to be set in the real world, rather than the fictional one of 'Strangereal', and serves as a forerunner to the upcoming Assault Horizon.
My own take on taking the events of the 2009 Ghostbusters Video Game (Xbox 360/PS3 version) and editing them into an almost 3 hour 'movie'. It could have been edited more tightly, but I wanted to capture as much of the character dialogue as possible, and the script is spread throughout the gameplay.