Profile
Name:
Ethan
Channel Views:
17,873
Total Upload Views:
303,871
Age:
20
Joined:
July 19, 2007
Last Visit Date:
1 week ago
Subscribers:
390
Website:
I'm a video game programmer, and the creator of the popular Sonic fangame, "Techno the Hedgehog". I'm currently working on Techno: The Gamma Project (formerly known as "Techno 2").
About Me:
My Wii Friend Codes:
Super Smash Bros Brawl: 4125-7786-3563
Tatsunoko VS Capcom: 3696-2830-5770
My DS Friend Codes:
Phantasy Star Zero: 4211-6229-2182
Sonic & Sega All-Stars Racing: 3180-8179-3381
Sonic Rush Adventure: 111780590642
Mario Kart DS: 416866057072
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The games I've created are...
--Techno the Hedgehog, a Sonic fangame I made when I was new to gamemaking. The story has several discrepancies from the official series canon (i.e., Chaos can talk, Shadow is a "nice guy", etc.), the gameplay is often glitchy, and the levels are short and poorly designed, but somehow (despite its flaws) the game has become quite popular around the world, having been downloaded over 14,000 times since November 2006. Maybe people like it because of the goofy, humorous story?
If you want to try the game for yourself, head on over to http://yoyogames.com/games/... and download it!
--Techno: The Gamma Project, the "spiritual sequel" to Techno the Hegdehog. This time around, you can play as both Techno Beta and Techno Alpha (the two main characters from the first game), each with their own unique storyline. The engine has had a major overall, and you'll be hard-pressed to find any movement glitches this time around. Gameplay has also been improved, as the two heroes now have the ability to shoot blasts of energy from their hands, MegaMan-style. However, that doesn't mean Techno: The Gamma Project is strictly a platform shooter; instead, the shooting is simply an extra ability that comes in handy in certain areas. The core gameplay style -- running, jumping, hovering, and spinning your way through the levels -- is still in there. There is just one more thing I should mention: unlike its predecessor, Techno: The Gamma Project 100% original. That means there are no Sonic characters (or any other material owned by other companies) in the game, and I'm making all the sprites, backgrounds, music, sound effects, and everything else myself. Techno Beta and Techno Alpha (who are both playable and have their own unique storylines) have also been drastically redesigned, so they are original characters instead of Sonic fancharacters. Despite the radical changes, I hope you enjoy T:TGP as much as, if not more than, TtH!
The game is still in its early stages of development, but you can download the free demo from my website, http://zazzle.com/technosup... .
--Sherman's Shnowy Showdown, a short but humorous arcade game about a high-voiced snow monster (or "Shnow Monster" if you please) that has to protect his cave home from annoying penguins and other winter creatures.
You can download the game at http://yoyogames.com/games/... .
--Transformers 3DG1, a fully 3D game in which you can play as the classic G1 Optimus Prime (or two recolored versions of him) and stomp, jump, or drive through a large, explorable city. The gameplay engine is based heavily upon Transformers: Autobots for DS. As of yet, the game is horribly incomplete, and I have no plans of finishing it.
If you want to play it anyway, though, you can download it here: http://yoyogames.com/games/... .
--DoodleBob and the Magic Pencil, a short game I made for my little brother as a Christmas (or late birthday) present in 2008, when he was 10. Besides walking and jumping, the gameplay is focusued primarily on using the Magic Pencil to draw or erase platforms, and solving puzzles in the process. The dialogue is cheesy and the graphics are kinda weak, but it's fun to use the Pencil in different ways! Give the game a play at http://www.yoyogames.com/ga...
This game was also featured in the June 2010 issue of Game Maker Digest (a popular online magazine), so check out its review on page 27!
http://gmindie.org/digest/i...
In other news, if you're bored and have absolutely nothing better to do, you can check out my video game backlog to see all the games I've played, beaten, have yet to finish, or just plain don't give a squat about. How thrilling!
http://backloggery.com/tech...
Also check out my Twitter! I occasionally post updates about Techno: TGP there.
http://twitter.com/TechnoSu...
By the way, those of you who are long-time fans of my games have probably noticed that my old website, geocities.com/techno_superguy , no longer exists. Blame Yahoo for that, since they decided to permanently shut down Geocities on October 26, 2009.
Country:
United States
Interests:
Game programming, making comics
Movies:
Transformers
Music:
Anything that's ever been in a Sonic or Mega Man game
Books:
"Saucer" by Stephen Coonts
Subscriptions
(44)
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Recent Activity
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TechnoSuperguy commented on Techno: The Gamma Project Trailer 2
"@RayAndFlare Haha, I actually released a new cheat on my channel about two weeks ago, but it was quickly buried with comments, so here it is again:..."
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TechnoSuperguy commented on Super Metroid - omnomnomnom
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TechnoSuperguy favorited a video
Well, I needed to upload something...and this is it. :]
because of Other M I'm in a metroid mood lately. And before you say this in the comments, y... more |
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TechnoSuperguy favorited a video
Developed by Lars Luron, Superflat World is a level in World 8 of Mushroom Kingdom Fusion. The first level in the Nintendo Subspace, Superflat Worl...
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TechnoSuperguy favorited a video
Rehosted from IGN.
Honors (And lots of them! O_o): September 3rd: #47 - Top Favorited (Today)) - Canada #6 - Top Favorited (Today)) - Gaming - Canada #9... more |
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Subscribers
(390)












I don't have any empty, customizable 3D engine. I'd have to give you the Transformers 3DG1 engine itself, which means you'd have to to HEAPS of editing before you could even START making your own game. If you want to make a 3D game, I highly suggest you search the Game Maker Community for a good engine.
No, Blunder doesn't have a thing for Mia. He hasn't even met her yet! lol.
Sure, Crush 40 = Epic.
The RGB color value of my Zazzle homepage background is (103, 214, 93).
Hmm, I never knew about that Shockwave glitch. Thanks for pointing that out!
Supersonicmobile, this should be what you're looking for: http://sonicfangameshq.com/sou
when I wave when I touch the goal T or when I beat a boss, I can still move when I'm done waving. Also, I only jumped on the Sawfish multiple times, and he died.