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MegaGamingNonstopTV - #1 Source for Latest Video Game News, Gameplay & Info!
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You forget a thousand things everyday, Make sure this channel isn't one of them.
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► Welcome to the best place for Latest Video Game News, Gameplay and Info!
► Check out my videos and "Subscribe" to see more - Enjoy! :D
You forget a thousand things everyday, Make sure this channel isn't one of them.
► Welcome to the best place for Latest Video Game News, Gameplay and Info!
► Check out my videos and "Subscribe" to see more - Enjoy! :D Mostrar menos
► Welcome to the best place for Latest Video Game News, Gameplay and Info!
► Check out my videos and "Subscribe" to see more - Enjoy! :D Mostrar menos
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Boy this is fun! (Call of Duty: "Ghosts" Gameplay)
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Call of Duty Ghosts: Extinction Gameplay (Call of Duty Ghosts Alien Mode HD COD GHOSTS)
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Quantum Break Official VGX Trailer
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Quantum Break reveals new gameplay and background information about the franchise at VGX. -
Titanfall: Official Ogre Titan Reveal Trailer
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TITANFALL Gameplay Walkthrough - NEW Titans [1440p TRUE-HD QUALITY]
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The Division Gameplay - Snowdrop Engine Trailer VGX 2013
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Gran Turismo 6 - PS3 And PS4 Gameplay Walkthrough
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Gran Turismo 6 is a sim racing video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 3 video game console. It is the sixth major release and twelfth game overall in the Gran Turismo video game series. It was released worldwide on December 6, 2013.
Killzone: Shadow Fall - PS4 Gameplay Walkthrough
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Killzone: Shadow Fall is a first-person shooter. Guns such as, M82 Assault Rifle, stA-52 Assault Rifle, and stA-18 pistol are returning from earlier Killzone series. New weapons such as a recoil-free and hybrid assault/charge sniper rifle that built like an assault rifle size rail-gun. This had been shown on both of the gameplay demos. As well as the OWL, an advanced hovering attack drone used by the Shadow Marshals. It could attack, stun blast when its adjacent to an adversary, deploy an instant zip line, could shield the player from adversary's fire, and could hack/scan terminals.
Killzone: Shadow Fall is a first-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment and is a launch title for the PlayStation 4 console. It is the sixth game in the entire Killzone series and the fourth for home consoles.[3][4] It's rated Mature by the ESRB for Blood, Intense Violence, and Strong Language.
Killzone: Shadow Fall is a first-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment and is a launch title for the PlayStation 4 console. It is the sixth game in the entire Killzone series and the fourth for home consoles.[3][4] It's rated Mature by the ESRB for Blood, Intense Violence, and Strong Language.
Knack - PS4 Gameplay Walkthrough
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During the game, Knack discovers that he has a skill (hence, knack) that allows him to incorporate ice, metal and other substances into his body, giving him new abilities from level to level. Game director Mark Cerny describes the gameplay as "a little bit like Crash Bandicoot and Katamari Damacy, with a touch of God of War".
Need for Speed Rivals - PS4 Gameplay Walkthrough
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Need for Speed: Rivals features a rapturous gameplay having some resemblance to 2010's Need for Speed: Hot Pursuit title in the Need for Speed franchise with exotic cars and high-speed police chases.[5] Players take on the role of a Racer or a Cop, with each side of the law offering its own set of challenges, risks and rewards.[6] Rivals features eleven upgradeable gadgets such as EMPs, shockwaves and the ability to call in roadblocks.[5] The game takes place in a fictional location known as Redview County. It's an open world and features over 100 miles (160 km) of open road, larger than that of 2012's Need for Speed: Most Wanted, but on the same size as Criterion's Hot Pursuit.[7] The open world features a similar set-up to Most Wanted, with several jumps, speed traps and unlockable cars, as well as shortcuts that are not shown on the map.
Rivals features a full career progression for both Cop and Racer. When playing as a Cop, there are three types of career that can be followed - patrol, enforcer, and undercover.[10] Progression is by means of Speedlists for Racer and Assignments for Cop, which are sets of objectives which involve dangerous driving, maneuvers, and race standings. When the player completes a set of objectives, the player levels up and unlocks items, and is presented with another set of objectives to choose from.[11] The Autolog system, a competition-between-friends system developed by Criterion for Hot Pursuit and since used in other titles in the Need for Speed series, factors into the progression system, comparing how quickly the player complete an Assignment or Speedlist to other players' times and posts them to a Speed Wall for local and global leaderboards.[11]
Rivals features a new social system called the AllDrive, which allow players to seamlessly transition from playing alone, to playing with friends, described as "destroying the line between single player and multiplayer". This allows players to in engage co-op gameplay as well as play against each other.[6] The game also features a dynamic weather system, which makes "the world feel alive in a much bigger sense than any other Need for Speed game."[5]
Rivals also takes on some gameplay styles of earlier Underground titles in the franchise with cues on aesthetic vehicle personalization, as paint jobs, decals, rims and license plates and liveries can be modified, as well as vehicle performance, and various Pursuit Tech gadgets.[8][12] With the exception of the Aston Martin Vanquish, other vehicles are only available in either racer or police variant.[13] Ferrari officially return to the franchise in full form for the first time in eleven years since Hot Pursuit 2 in 2002 (although they've appeared in 2009's Shift as Xbox 360-exclusive downloadable content) with the F12berlinetta, 458 Spider, 458 Italia, FF, Enzo, and 599 GTO being the only Ferrari vehicles confirmed so far.[14]
Rivals features a full career progression for both Cop and Racer. When playing as a Cop, there are three types of career that can be followed - patrol, enforcer, and undercover.[10] Progression is by means of Speedlists for Racer and Assignments for Cop, which are sets of objectives which involve dangerous driving, maneuvers, and race standings. When the player completes a set of objectives, the player levels up and unlocks items, and is presented with another set of objectives to choose from.[11] The Autolog system, a competition-between-friends system developed by Criterion for Hot Pursuit and since used in other titles in the Need for Speed series, factors into the progression system, comparing how quickly the player complete an Assignment or Speedlist to other players' times and posts them to a Speed Wall for local and global leaderboards.[11]
Rivals features a new social system called the AllDrive, which allow players to seamlessly transition from playing alone, to playing with friends, described as "destroying the line between single player and multiplayer". This allows players to in engage co-op gameplay as well as play against each other.[6] The game also features a dynamic weather system, which makes "the world feel alive in a much bigger sense than any other Need for Speed game."[5]
Rivals also takes on some gameplay styles of earlier Underground titles in the franchise with cues on aesthetic vehicle personalization, as paint jobs, decals, rims and license plates and liveries can be modified, as well as vehicle performance, and various Pursuit Tech gadgets.[8][12] With the exception of the Aston Martin Vanquish, other vehicles are only available in either racer or police variant.[13] Ferrari officially return to the franchise in full form for the first time in eleven years since Hot Pursuit 2 in 2002 (although they've appeared in 2009's Shift as Xbox 360-exclusive downloadable content) with the F12berlinetta, 458 Spider, 458 Italia, FF, Enzo, and 599 GTO being the only Ferrari vehicles confirmed so far.[14]
Assassin's Creed IV: Black Flag - Xbox One Gameplay Walkthrough
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The game will feature three main cities; Havana, Kingston, and Nassau, Bahamas, which reside under Spanish, British and pirate influence, respectively.The game will also feature 50 other 'unique' locations to explore, with a 60/40 balance between land and naval exploration. Assassin's Creed IV will have a more open world feel, with missions similar to those found in Assassin's Creed, as well as fewer restrictions for the player. The world opens up sooner in the game, as opposed to Assassin's Creed III, which had very scripted missions and did not give players freedom to explore until the game was well into its first act. The player will encounter jungles, forts, ruins and small villages and the world is being built to allow players much more freedom, such as allowing players to engage, board, and capture passing ships and swimming to nearby beaches in a seamless fashion. In addition, the hunting system has been retained from Assassin's Creed III, allowing the player to hunt on land, and fish in the water.
A new aspect in the game is the ship the player will captain, Jackdaw. The Jackdaw is upgradeable throughout the game, as well as having easy access to the ship when needed. In addition, a new underwater component has been added. The player has access to a spyglass, allowing the examination of distant ships, along with their cargo and strength. It can also help determine if an island still has animals to hunt, treasures to find or high points to reach for synchronization. An updated form of the recruit system introduced in Assassin's Creed: Brotherhood has returned, allowing Edward to recruit crew members. While Kenway's crew will remain loyal to him, and can be promoted to captain acquired ships, they cannot assist in combat or perform long-range assassinations, as in previous games. Ubisoft removed this aspect of the brotherhood system, believing it allowed players to bypass tense and challenging scenarios too easily.
In the present day, at the Abstergo Entertainment — a subsidiary of Abstergo Industries — offices in Montreal, Quebec, players will engage in modern day pirating through the exploring of Abstergo's offices, eavesdropping and hacking, all without combat. As well, various "hacking" games, similar to previous cluster and glyph puzzles, will be present, that will uncover secrets about Abstergo.
Multiplayer also returned, with new settings and game modes, though it is only land-based.
A new aspect in the game is the ship the player will captain, Jackdaw. The Jackdaw is upgradeable throughout the game, as well as having easy access to the ship when needed. In addition, a new underwater component has been added. The player has access to a spyglass, allowing the examination of distant ships, along with their cargo and strength. It can also help determine if an island still has animals to hunt, treasures to find or high points to reach for synchronization. An updated form of the recruit system introduced in Assassin's Creed: Brotherhood has returned, allowing Edward to recruit crew members. While Kenway's crew will remain loyal to him, and can be promoted to captain acquired ships, they cannot assist in combat or perform long-range assassinations, as in previous games. Ubisoft removed this aspect of the brotherhood system, believing it allowed players to bypass tense and challenging scenarios too easily.
In the present day, at the Abstergo Entertainment — a subsidiary of Abstergo Industries — offices in Montreal, Quebec, players will engage in modern day pirating through the exploring of Abstergo's offices, eavesdropping and hacking, all without combat. As well, various "hacking" games, similar to previous cluster and glyph puzzles, will be present, that will uncover secrets about Abstergo.
Multiplayer also returned, with new settings and game modes, though it is only land-based.
Forza Motorsport 5 - Xbox One Gameplay Walkthrough
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The game will ship with 200 cars from over 50 manufacturers and 14 circuits including Spa, Bathurst, Yas Marina, and Circuit de la Sarthe. By comparison, Forza Motorsport 4 shipped with approximately 500 cars from over 80 manufacturers and 27 circuits. Among the tracks omitted from Forza Motorsport 5 include Nürburgring, Suzuka Circuit, and Sonoma Raceway. There will be monthly Car-Packs including 10 cars each available to buy as Downloadable content (DLC) for the first 12 months after the game's launch. The possibility of tracks, such as Nürburgring, being available to purchase as DLC after the game's launch has been considered, though nothing more on the subject has been confirmed.
On September 4, 2013, Bathurst was confirmed. On September 26, the fictional Swiss Alps racetrack and Silverstone Circuit were confirmed to be carrying over from Forza 4.[7]
A pre-E3 teaser video was released featuring in game footage featuring races with cars such as the Ferrari F12berlinetta and Pagani Huayra.
At E3 2013, first-hand gameplay, new features, and cars in "Forza Vista" mode were shown. Also at the event, it was revealed that for the first time in the game's history there would be open-wheel cars including the Dallara DW12 IndyCar and Formula One cars. The McLaren M23 driven by James Hunt and the Ferrari 312T2 driven by Niki Lauda in the 1976 Formula One season. The Lotus E21 driven by Kimi Räikkönen in the 2013 Formula One Season was also revealed on November 5.
On September 4, 2013, Bathurst was confirmed. On September 26, the fictional Swiss Alps racetrack and Silverstone Circuit were confirmed to be carrying over from Forza 4.[7]
A pre-E3 teaser video was released featuring in game footage featuring races with cars such as the Ferrari F12berlinetta and Pagani Huayra.
At E3 2013, first-hand gameplay, new features, and cars in "Forza Vista" mode were shown. Also at the event, it was revealed that for the first time in the game's history there would be open-wheel cars including the Dallara DW12 IndyCar and Formula One cars. The McLaren M23 driven by James Hunt and the Ferrari 312T2 driven by Niki Lauda in the 1976 Formula One season. The Lotus E21 driven by Kimi Räikkönen in the 2013 Formula One Season was also revealed on November 5.
Dead Rising 3 - Xbox One Gameplay Walkthrough
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Following in the footsteps of previous Dead Rising installments, players control new protagonist Nick Ramos in 3rd person. You start by searching for supplies and weapons in order to fight the undead and complete missions.[5] Dead Rising 3 is set in a vast, open world environment which is reportedly larger than the worlds of Dead Rising and Dead Rising 2 combined.[6][7] According to developers, the game can render three times as many zombies on-screen at once as its predecessor.[8] Unlike the first two games in the series, Dead Rising 3 does not feature a time limit.[9] Players will also be allowed to save their progress anywhere, as opposed to limiting saves to bathrooms.[9] The game will include a "Nightmare Mode" for those who prefer the traditional time limit and save options.[10] The game will not have load times.[11]
Dead Rising 3 expands upon the crafting system introduced in Dead Rising 2. Players retain the ability to create "combo weapons", but without the need for a workbench, allowing them to craft weapons on the fly.[6] Dead Rising 3 also allows players to create "combo vehicles", such as combining a motorcycle and steamroller to form a "RollerHawg".[12] Each combo vehicle includes two seats and a secondary attack to support cooperative gameplay.[12] According to Capcom Vancouver, driving vehicles will be "a critical part of exploration" as players navigate the city of Los Perdidos.[11] Players will be able to discover and unlock blueprints for new combo weapons and vehicles.[13]
Dead Rising 3 will utilize both the Kinect and Xbox SmartGlass.[14] The optional Kinect feature gives zombies a certain level of situational awareness.[14] Loud noises from the player could potentially trigger a rush of zombies; however, the player can also use the ability to shout at zombies through the Kinect in order to distract them.[15] According to Executive Producer Josh Bridge, the microphone sensitivity will be tuned to "a threshold that makes sense," so that attracting zombies will feel like an intentional decision.[14][16] The Xbox SmartGlass feature, which is also optional, can be used to locate specific items, find abandoned storefronts, and set waypoints for mission objectives.[14] It also provides players with exclusive missions that unlock apps within the SmartGlass, giving them the ability to call in airstrikes, drone support, or area-wide flares for fending off or drawing the attention of the undead.
Dead Rising 3 expands upon the crafting system introduced in Dead Rising 2. Players retain the ability to create "combo weapons", but without the need for a workbench, allowing them to craft weapons on the fly.[6] Dead Rising 3 also allows players to create "combo vehicles", such as combining a motorcycle and steamroller to form a "RollerHawg".[12] Each combo vehicle includes two seats and a secondary attack to support cooperative gameplay.[12] According to Capcom Vancouver, driving vehicles will be "a critical part of exploration" as players navigate the city of Los Perdidos.[11] Players will be able to discover and unlock blueprints for new combo weapons and vehicles.[13]
Dead Rising 3 will utilize both the Kinect and Xbox SmartGlass.[14] The optional Kinect feature gives zombies a certain level of situational awareness.[14] Loud noises from the player could potentially trigger a rush of zombies; however, the player can also use the ability to shout at zombies through the Kinect in order to distract them.[15] According to Executive Producer Josh Bridge, the microphone sensitivity will be tuned to "a threshold that makes sense," so that attracting zombies will feel like an intentional decision.[14][16] The Xbox SmartGlass feature, which is also optional, can be used to locate specific items, find abandoned storefronts, and set waypoints for mission objectives.[14] It also provides players with exclusive missions that unlock apps within the SmartGlass, giving them the ability to call in airstrikes, drone support, or area-wide flares for fending off or drawing the attention of the undead.
Ryse: Son of Rome - Xbox One Gameplay Walkthrough
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The gameplay is based on the control of a Roman general named Marius Titus. It will feature working with Roman infantry by giving commands to them as well as quick time event controlled finishing moves during combat on the easiest difficulty. Beyond this gameplay consists of using strong block moves to break enemy combos and execution kills. While the historical component isn't entirely accurate, it takes place in an alternate time-line and the developers have drawn much of the inspiration for the game's combat and tactics from "...the innumerable Roman campaigns that led to the [modern] concept of total war". The story follows Marius' life from early childhood to becoming a leader in the Roman Army. The story is described as an "an epic tale of revenge spanning an entire lifetime". Crytek has confirmed 15 hero level characters will be given full motion capture with the same detail as Marius.[2] Players control Marius using the controller, while simultaneously controlling his legion through Kinect voice commands.
There will also be a co-operative multi-player mode,[3] where players fight each other in a gladiator arena setting.
There will also be a co-operative multi-player mode,[3] where players fight each other in a gladiator arena setting.