The !FALcast: Wherein the gentlemen of the !FALcast — Matt, Skye, and TV's Adam — play video games and then talk about them.
Disparate interests combine and collide in a free-form discussion of topics as diverse as sound design in survival horror, ensemble casts in role-playing games, emergent vs. crafted narrative, and whether a nation can ever truly be free of dicks.
This is not a place for gaming news, although news may be discussed. This is not a place where games are reviewed, although opinions may be given. This is a place where three men you probably don't know talk at great length about video games you probably do.
•Dying Light: Dead Island but better •…although Adam has a weird tolerance for Dead Island •Audio and control feedback for melee combat •Parkour! •Down with fast travel •Time-sensitive tasks in ope...
•A critical discussion of Sam Barlow’s Her Story •Why do gamers feel threatened by new, non-violent genres? •Would Her Story work as well without its story’s central conceit? •The novelty of lettin...
•Arkham Knight’s PC port: Who’s to blame? •Do console peasants read the news? •Steam refunds and consumer rights •Matt says it’s not really that bad, so whatever •Doubling down on the infamous Ridd...
•The monster hunting science of The Witcher •E3 demos are a sham •Ubisoft’s mission to make open world game design as boring as possible •Interesting voyeuristic vignettes in Watch Dogs •The histor...
•A very special Konami episode •Profit margins versus creative change •Time is a cycle, my man •Are we still the target demographic for video games? •What are Konami’s new business priorities, exac...
•The pure logic puzzles of Hexcells •Arcade, free-solution, and set puzzle types •Digging through piles of puzzles versus getting things done •Adam has some kind of problem with PixelJunk •It's oka...
•Adventures in cross-linguistic semiotics •The containment and storage of paranormal entities •Recreational construction and economic theory •Privacy concerns in modern retail environments •Zoning ...
•Freedom Wars gets explicit about unlocking gameplay features •Dante's Inferno: Hell doesn't have to be this boring •Adam grows as a person and faces his responsibilities •Shirts and skins •What's ...
•PlatinumGames and The Wonderful 101 •Hardcore shape drawing action •Player grading systems and mastery •So, how's Evolve? •Progression systems and balance in competitive FPS games •Getting somethi...
•The War in the North is ended •Diablo 2 and replaying games for character development •Also, Diablo 1 is better •How to shoot someone with a tranq dart •Missing the boat with older games •Forgivin...
•Sony got hacked or something •Gaming in social media •Middle-Earth: Genocide of Mordor •Ubisoft's radio tower formula •Do quest journals ruin open world games? •Playing the designer instead of pla...
•Papers, Please and the value of the mundane •South Park and the psychologically manipulative Freemium business model •Don't Move, DLC Quest, and game satire •Costume Quest 2 and overstaying your w...