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AtomontageEngine
Hi everybody. I have released the last part of the video dev-blog (2 videos). Enjoy .. and happy holiday!
(3 weeks ago)
Part 3 demonstrates simple destruction of the volumetric content.
The eng...
more
Part 3 demonstrates simple destruction of the volumetric content.
The engine was performing mostly in real-time on 1280x720; the notebook (with Intel C2D P7550, nVidia GF GT 130M) failed completely to capture the video from screen at interactive framerates. Therefore the video was shot using a video camera (704x576i deinterlaced and resized to 1024x576p (16:9), so the apparent low framerate does not always match the framerate on the screen).
Read more on: http://www.atomon... Hi-Res screenshots: http://www.atomon... Dev-blog page: http://www.atomon... Donations: http://www.atomon...
Please, refer to this particular video if you want to refer to this multi-part video dev-blog.
Thanks!
Brano
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(3 weeks ago)
Part 3 demonstrates simple destruction of the volumetric content.
The eng...
more
Part 3 demonstrates simple destruction of the volumetric content.
The engine was performing mostly in real-time on 1280x720; the notebook (with Intel C2D P7550, nVidia GF GT 130M) failed completely to capture the video from screen at interactive framerates. Therefore the video was shot using a video camera (704x576i deinterlaced and resized to 1024x576p (16:9), so the apparent low framerate does not always match the framerate on the screen).
Read more on: http://www.atomon... Hi-Res screenshots: http://www.atomon... Dev-blog page: http://www.atomon... Donations: http://www.atomon...
Please, refer to this particular video if you want to refer to this multi-part video dev-blog.
Thanks!
Brano
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|
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(4 weeks ago)

Part 3 demonstrates simple destruction of the volumetric content.
The eng...
more
Part 3 demonstrates simple destruction of the volumetric content.
The engine was performing mostly in real-time on 1280x720; the notebook (with Intel C2D P7550, nVidia GF GT 130M) failed completely to capture the video from screen at interactive framerates. Therefore the video was shot using a video camera (704x576i deinterlaced and resized to 1024x576p (16:9), so the apparent low framerate does not always match the framerate on the screen).
Errors in the 2nd half: - I forgot to turn on the semi-dynamic AO when demonstrating the erosion tool. The resulting badly lit surface is most visible inside the wheeltracks. - Far over 100,000,000 voxels have been removed when the biggest hole was created (in the video it is said that about 40,000,000 voxels have been removed in that moment).
Read more on: http://www.atomon... Hi-Res screenshots: http://www.atomon... Dev-blog page: http://www.atomon... Donations: http://www.atomon...
Brano
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I'm your brand new subscriber!
Ace
you open us a totally new media and i know it .
Man , you absolutely must go on that way and finalise your ideas , even if bad companies wich dominate the hardware market ask you not to get that public.
they had a lot of money to loose with voxel , and they want to block 3d technology at polygonal state becose of money get from better and better polygonal computing capacities.
But this time is done , it should be for a few years now , but noone dit it . congratulations man , YOU are the future !