Hola amigos. Si queréis aprender a hacer juegos en Java, pero no entendéis inglés muy bien, pasad por mi canal. Actualmente estoy haciendo un tutorial sobre cómo crear un juego de rol 2D y estoy publicando un episodio prácticamente cada 2-3 días. ¡Completamente en ESPAÑOL!
Heya! I saw your recent "2017" video, and it's safe to say that I'm quite excited to see what you create.
I'm currently testing the waters with writing my own engine, and I'm stepping into 3d-rotation matrices, quaternions, and vector math. I've got the vectors down, but I can't seem to get my quaternions rotating in an expected way. I looked through Sparky's commits and saw that in May you've implemented quaternion math, however there's no matching video. Would it be possible to create a walk-through video of how you've implemented quaternions into Sparky?
Thanks again!
Cherno, please help me with this code. I'm just starting out and already pulling hair out from my head! What is the retuned value of this problem and how did you get your answer, please explain!
int g = 2;
int r = "WLR".hashCode() % 3000;
int v = "DZF".hashCode() % 3000;
for (int p = 0; p <= v; p++)
g = (g ^ p) % r;
return g;
4 years or so ago the game programming series started. Because I watched one video and decided to follow along with the series, I am now 6 credits away from a bachelors degree. I am certified in Advanced Software Development, Advanced Multimedia Development, and Networking Systems, also pursuing a Doctoral all cause I decided to click on one video. Thanks for the motivation Cherno I look forward to your new series.
hey cherno, love your videos, keep up the good work and many thanks! I also had a question, I'm an undergraduate student studying Computer Science and I'm interested in getting into game development and applying to a University with a good Game Design background(for example USC), I was wondering how I could make a good resume so that the university would be interested when I make my admission. you know, basically what would be good for me to have on my portfolio? what should I work on most? is it computer graphics? algorithms? game design with game engines? artificial intelligence? or something else?I really appreciate your work! thanks again
for c++, you can either use fmod or SDL2 :) Although fmod supportts JIT editing and sound locations; for something lower level, you can also take a look at openAL
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