Etho's Minecraft Demos
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Minecraft - 360 Nether Cannon (Demo)
by EthosLab 332,872 views
This video shows a cannon built in the nether that can shoot a full 360 degrees around itself. This design is based off of my original 360 cannon, but with a few minor modifications.
Original 360 Cannon: http://www.youtube.com/watch?v=-S3QH6hRRgg
World Download: http://www.mediafire.com/?yqdymamwdzycyv9
The cannon features AEtherImp's variable timer system with my binary method to accurately control the delay between the boosters igniting and the missiles igniting.
AEtherImp's Timer: http://www.youtube.com/watch?v=t_kAE63hoSk
Normally I place the timer unit on the side of the cannon. I decided to place it in the nether's ceiling for this particular cannon so that it wouldn't be in the way blocking the view.
I'm going to give a shoutout to nanometer789 (99seconds) for being one of the main pioneers and advocates for building functioning cannons in the nether that work more than once. -
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Minecraft - Underwater 360 Cannon
by EthosLab 54,471 views
I demonstrate a new and unique design for an underwater 360 cannon. This cannon was built with stealth in mind. The cannon can be completely hidden under the ocean floor.
This cannon is unique because I believe it is the first true underwater cannon built in minecraft. By "true underwater cannon", I mean the first cannon where both the TNT missile(s) and TNT propellent are actually placed in the ocean. Only the wiring and firing controls are placed inside a casing under the water.
The cannon is short to medium range and contains my modified version of EtherImp's variable timer system. If actually used in PVP, it would be considered a defensive cannon designed to destroy players crossing the ocean via boat. -
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Minecraft - First 360 Cannon (Demonstration)
by EthosLab 141,405 views
This is my new design for what I believe to be the first minecraft cannon capable of shooting a full 360 degrees around itself. It is able to accurately hit any target in sight if it is loaded correctly.
It features a slightly modified version of Etherimp's variable timer system, which allows this particular cannon to switch the payload's explosion delay to 12, 14, 16, 18, 20, 22, 24, or 26 quickly and easily by simply switching 3 levers on&off in different combinations. This allows it to remain an effective cannon when switching between short, medium, and far shots.
This particular cannon holds 1 ring of payload TNT (24) and 3 rings of booster TNT (3 * 8 = 24). The only real limit to the number of payload rings and booster rings you can have with this design is the sky limit.
Additional credit for this cannon belongs to:
AEtherimp (NonProphet): for his awesome variable timer system. http://www.youtube.com/user/AEtherimp
xFullMetal: for being an awesome assistant during the designing / testing of this cannon, and for helping me rebuild it countless time.
A Neo Irony: for helping AEtherimp figure out the redstone wiring for the variable timer. -
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Minecraft - (EATS) New Prototype
by EthosLab 132,579 views
This is my new (8x8) prototype for EATS. I wanted to show how a (8x8) boat dispenser with a return system could be attached to an end of the road.
I also wanted to show how easy exits (the boats in the glass ceiling) can be placed in each road section, allowing a player to quickly get off the road at any time they want.
Something else cool, which I discovered by pure luck, is the rapid boat dispenser. It seems you can squeeze 2 boats in a 3 block space. When the launch door opens, the second boat behind you boosts you out, which accelerates you to maximum speed instantly instead of having a 3 second or so acceleration time.
Note: The stone pressure plates are a cheap substitute for using signs to block the water flow. Build with signs to get rid of the tick tick noise. -
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Minecraft - (EATS) Proof Of Concept
by EthosLab 77,447 views
EATS = Etho's Advanced Transportation System
This is just a simple proof of concept of a new highly structured boat transportation system I am designing. All complex transportation systems in minecraft so far have used mine carts. While still a little rough, I feel this boat transportation system may actually possess more potential than mine cart systems.
Some key elements of this system include 2-way traffic that can handle many users at a time, controlled 4-way intersections, the ability to merge roads together in a grid pattern, maximum speed transport, and abandoned boat handling allowing a rider to get off at any point.
Balance is kept in this system by opposites. Example: If 1 lane is flowing North, the other is flowing South. If 1 lane has a water elevator, the other lane should have a drop. If 1 lane has boat dispenser, the other lane should have a boat return, etc.
Let me know what you think and let me know how you feel it compares to mine cart systems. (both pros and cons) -
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Minecraft - Wood Dispenser
by EthosLab 142,672 views
I just wanted to show off my silly invention... oh how I wish the wood supply was infinite. Basically it's just my boat shredder hooked to a new inverted style, quick release, vertical boat dispenser. (The boats stack in a water elevator instead of in the air - boats go up instead of down.)
The boat shredder takes advantage of a trick to give back double the wood normally produced by breaking a boat. That's 6 wood and 4 sticks instead of the normal 3 wood and 2 sticks. However, about 15% of the wood and sticks produced are destroyed by the lava.
In this demonstration I burn a huge stack of 100 boats over a duration of about 2 minutes. I get 531 wood and 352 sticks from this. It costs 500 wood to build 100 boats, so that's a 31 wood and 352 stick profit (0.31 wood and 3.52 sticks per boat). That is equivalent to 51.75 logs, or harvesting about 10 trees.
Tree farms are still the best way to get wood. I just wish Notch would fix the leaves not dying issue. -
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Minecraft - Compact Boat Junction
by EthosLab 38,931 views
I've come up with a new, different, more compact design for my boat junction. Like before, the route taken by the boat is controlled by the door, which can be wired to redstone circuits.
The 90 degree turn is important for aligning the boat so that it will travel straight and be able to flow pass the junction door if it is open. The stream the boat lands in, just after it hits the wall in the turn, must be 8 water blocks long and end 1 block before the junction door.
The junction door must be 1 block lower than this stream so that the boat can touch the water in Route #1 if the door is open.
Glass blocks with signs attached are used to control the water flow patterns while still allowing a player to pass through them unharmed.
My original gravity based boat junction can be mixed with this junction design to create a more advanced 3-way junction. -
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Minecraft - Boat Dispenser v2.0
by EthosLab 90,139 views
This is my second, much more complex, design of my well liked boat dispenser idea.
Links to download the world can be found at: http://www.minecraftforum.net/viewtopic.php?f=35&t=84506 -
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Minecraft - My Starter World (Tour)
by EthosLab 126,105 views
This is just a quick tour of my first minecraft world. I comment a bit about how stuff came to be and show off a few ideas and inventions.
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Minecraft Boat Dispenser
by EthosLab 323,947 views
I wanted to build a multiple boat dispenser in my minecraft world because I kept having issues with my boats floating away into the ocean and cluttering up the place. After searching around a long time for tutorials on how to build one; I couldn't find any... so I designed my own system.
This video demonstrates how it works and shows the design (so that people can copy it and maybe even improve it). The goal was simplicity. Basically, if I want a boat, all I need to do is push a button. It took a lot of tweaking to get it working properly because I had constant problems with the boats getting stuck. It seems to work now 100% without any boat jams.
My system holds 6 boats, but this number can easily be increased by repeating the boat hold pattern (6x8x3 space). Just make sure your dispenser button and boat holds are within 300 blocks of each other.